Akibas trip psp. Akiba s Trip: Hellbound and Debriefed review A sunburnt flashback

Akiba‘s Trip: Hellbound and Debriefed review. A sunburnt flashback

The Akiba’s Trip franchise is one that has sat in my periphery for quite a while. I’ve taken notice of the fact that it has a pretty loving fanbase and it’s hard to not notice its very slapstick core of combat and gameplay. Games like Akiba’s Trip: Undead Undressed are a love letter to Japan’s Akihabara District with pretty cornball JRPG stories and mechanics built on top of them, so those who know Undead Undressed is actually a sequel might be very interested to see the original game (or rather, Akiba’s Trip Plus. an expanded version) has been HD remastered for the Nintendo Switch, PlayStation 4, and PC in the form of Akiba’s Trip: Hellbound Debriefed. There might be something here for fans of the franchise, but there’s so much archaic design and frustration holding Hellbound and Undressed back that I found it hard to find redeeming qualities for anyone else that might be checking this out.

akibas, trip, akiba, hellbound, debriefed

The worst friend a fellow could have

Here’s the premise that kicks Akiba’s Trip: Hellbound Undressed narrative: Akihabara in Japan is a happening place to be, the otaku capital of the country. So happening, in fact, that it attracts not only loads of young people, but vampiric creatures called Shadow Souls who blend in and feed on them in secret, leaving them listless, sick shut-ins after the attacks. It just so happens that you, the protagonist, have a friend that is attacked by a Shadow Soul. You go to help him in a dark alley and it goes predictably wrong as the smarmy Shadow Soul who attacked your friend also attacks you and leaves you for dead. That is, until another sympathetic Shadow Soul steps in and gives you their blood, turning you into one of them.

From here, you are recovered by an organization named NIRO that operates in secret to try to dig up and defeat the Shadow Soul threat in Akihabara. As a new Shadow Soul with a sense of self, they want your help and strength to fight back. Despite the fact that the whole powderkeg of this story is that you were concerned for your attacked friend, you can also make pretty off-color and perverted choices for which NIRO will kill you for being a total jerk. Then, you get to start the intro over from the beginning and make a choice not to be dumb to continue the game. Two things are of note here. One, there’s a fast-forward dialogue button which is a lifesaver for dumb deaths like that, and two, your friend doesn’t ever become anymore important to the narrative. Despite being told you can visit them and see what Shadow Soul attack does for a person, you don’t. They don’t even really have a name throughout the game.

This Game is an Otaku Time Machine

And that’s kind of an issue with a lot of Hellbound and Debriefed. Strap yourself in for a story that occasionally tries to pull you in only to do one or several either narratively or mechanically shallow things that almost feel like they’re there to punish you for daring to get invested. Don’t get me wrong, you get involved with NIRO and your local Band of friends to discover the truth of the Shadow Souls, but the story is dragged down a lot by annoying elements.

One of my near breaking points was a part in which you get an actually interesting plot twist regarding the Shadow Souls, only to be immediately yanked away from that thread to go do chores for a comically over-the-top martial arts instructor that sends you on an obnoxious fetch quest for several very particular items with no hints as to where you might find them. just your own stubborn scouring of shops and attention to detail to guide you. There’s a story here that some folks will find interesting. It’s just dreadfully buried under a lot of things that test one’s patience to keep up with it.

No brain, only strip

Let’s get down to the gameplay. Hellbound Debriefed follows other Akiba’s Trip game styles in which you can collect a wide array of items to use as weapons, from wooden swords, to sturdy keyboards, to anime girl body pillows. As you and your opponents are essentially vampires, the way to defeat them is to damage their clothes and then engage in a grapple to rip them off to expose the Shadow Souls to direct sunlight, which will fry them. They can do the same to you with that exact effect too, so it’s a battle to keep your clothes on while essentially knocking theirs off, with attacks dedicated to high (hats and headgear), mid (shirts, jackets, etc.), and low (pants, skirts, etc) FOCUS.

akibas, trip, akiba, hellbound, debriefed

Let’s put aside sleazy perceptions of this for a sec. I actually think it’s a funny way to kill a vampire, and beating them up with comic book store props falls right in line with that. You even get a way to detect Shadow Souls among regular people where if you take a picture, Shadow Souls won’t appear in the photo. That’s cool, too. What I don’t like is how boring and/or frustrating Hellbound Debriefed’s combat is when these concepts actually come into play. For most of the game, in one-on-one fights, you can just mash the bejeezus out of heavy and light attacks until their clothes flash red, strip them, and be done with it. Occasionally, they will dodge your attacks, so you just change your timing slightly. Rinse and repeat.

Then, occasionally, the age of the game will just outright confound things. When you get in a fight with like… three attackers or more, they will just gather up on you and you have to run around a lot before picking when to poke or you’ll basically get swarmed in a never-ending repetition of knockdown attacks until your clothes are dust. A fight can end in a few seconds if you catch the group in some sweeping attacks. Same thing if they knock you down and then just ratpack you. It doesn’t help that after years leading up to this HD remaster, they didn’t add a lock-on/target button. They also didn’t add an auto save, so saving frequently is crucial if you don’t want to lose precious progress and do a bunch of things over because of a stupid death. Seriously, you can die from mini-games like strip rock-paper-scissors in this and it’s an actual game over.

Speaking of aged things, the HD remaster didn’t do much for the looks or sounds of this game. I’d say the best thing going for it is the voice acting and redone portraits, which put it more in line with Dead Undressed’s quality. However, the entire world still looks drab and dated, even for as lively a place as Akihabara. The characters have the same stoic faces no matter what, with flappy lip effects when they talk. over, the grunts for women or men in combat all sound pretty much the same, even between the protagonist and similarly sexed opponents. Meanwhile, grainy real-life stock images of shops, generic NPCs, and the same oddly placed hip-hop song inhabit every single store in the game. I understand there’s a lot of polish involved in making a 2013 game look good again. I’m also saying that polish feels barely applied to a lot of aspects here.

Akiba’s Trip down a flight of stairs into an almost cool pose

I won’t deny I’m a little salty in my critique of Hellbound Undressed, but it’s mostly because I fought to enjoy this game and it fought me back most of the way. Where it was almost intriguing, it shoved me into inane chores with obscure clues to complete them. Where it was almost exciting, it tripped me up with boring repetition. Where voice acting and well-crafted portraits do their best to emote for the characters, they are overlayed on a 2013 PSP that still looks like 2013 PSP game (and not in a good way). Hellbound Undressed has elements fans will enjoy, and if you dig, you can find quirky and interesting things here, but if it catches you having too much fun, be prepared to have that stripped from you like a finely quaffed set of Shadow Soul clothes. This game is a constant chore to enjoy and should be reserved for the folks that really want to see where the series began.

This review is based upon a Playstation 4 digital copy supplied by the publisher. Akiba’s Trip: Hellbound Undressed comes out on Nintendo Switch, Playstation 4, and PC via Steam on July 20, 2021.

Pros

  • Occasional glimpses of an interesting story
  • Core concept of combat is zany and original
  • Fan props and clothes as weapons and armor are still neat

Akiba’s Trip: Hellbound and Debriefed review. A sunburnt flashback

The Akiba’s Trip franchise is one that has sat in my periphery for quite a while. I’ve taken notice of the fact that it has a pretty loving fanbase and it’s hard to not notice its very slapstick core of combat and gameplay. Games like Akiba’s Trip: Undead Undressed are a love letter to Japan’s Akihabara District with pretty cornball JRPG stories and mechanics built on top of them, so those who know Undead Undressed is actually a sequel might be very interested to see the original game (or rather, Akiba’s Trip Plus. an expanded version) has been HD remastered for the Nintendo Switch, PlayStation 4, and PC in the form of Akiba’s Trip: Hellbound Debriefed. There might be something here for fans of the franchise, but there’s so much archaic design and frustration holding Hellbound and Undressed back that I found it hard to find redeeming qualities for anyone else that might be checking this out.

The worst friend a fellow could have

Here’s the premise that kicks Akiba’s Trip: Hellbound Undressed narrative: Akihabara in Japan is a happening place to be, the otaku capital of the country. So happening, in fact, that it attracts not only loads of young people, but vampiric creatures called Shadow Souls who blend in and feed on them in secret, leaving them listless, sick shut-ins after the attacks. It just so happens that you, the protagonist, have a friend that is attacked by a Shadow Soul. You go to help him in a dark alley and it goes predictably wrong as the smarmy Shadow Soul who attacked your friend also attacks you and leaves you for dead. That is, until another sympathetic Shadow Soul steps in and gives you their blood, turning you into one of them.

From here, you are recovered by an organization named NIRO that operates in secret to try to dig up and defeat the Shadow Soul threat in Akihabara. As a new Shadow Soul with a sense of self, they want your help and strength to fight back. Despite the fact that the whole powderkeg of this story is that you were concerned for your attacked friend, you can also make pretty off-color and perverted choices for which NIRO will kill you for being a total jerk. Then, you get to start the intro over from the beginning and make a choice not to be dumb to continue the game. Two things are of note here. One, there’s a fast-forward dialogue button which is a lifesaver for dumb deaths like that, and two, your friend doesn’t ever become anymore important to the narrative. Despite being told you can visit them and see what Shadow Soul attack does for a person, you don’t. They don’t even really have a name throughout the game.

And that’s kind of an issue with a lot of Hellbound and Debriefed. Strap yourself in for a story that occasionally tries to pull you in only to do one or several either narratively or mechanically shallow things that almost feel like they’re there to punish you for daring to get invested. Don’t get me wrong, you get involved with NIRO and your local Band of friends to discover the truth of the Shadow Souls, but the story is dragged down a lot by annoying elements.

One of my near breaking points was a part in which you get an actually interesting plot twist regarding the Shadow Souls, only to be immediately yanked away from that thread to go do chores for a comically over-the-top martial arts instructor that sends you on an obnoxious fetch quest for several very particular items with no hints as to where you might find them. just your own stubborn scouring of shops and attention to detail to guide you. There’s a story here that some folks will find interesting. It’s just dreadfully buried under a lot of things that test one’s patience to keep up with it.

No brain, only strip

Let’s get down to the gameplay. Hellbound Debriefed follows other Akiba’s Trip game styles in which you can collect a wide array of items to use as weapons, from wooden swords, to sturdy keyboards, to anime girl body pillows. As you and your opponents are essentially vampires, the way to defeat them is to damage their clothes and then engage in a grapple to rip them off to expose the Shadow Souls to direct sunlight, which will fry them. They can do the same to you with that exact effect too, so it’s a battle to keep your clothes on while essentially knocking theirs off, with attacks dedicated to high (hats and headgear), mid (shirts, jackets, etc.), and low (pants, skirts, etc) FOCUS.

Let’s put aside sleazy perceptions of this for a sec. I actually think it’s a funny way to kill a vampire, and beating them up with comic book store props falls right in line with that. You even get a way to detect Shadow Souls among regular people where if you take a picture, Shadow Souls won’t appear in the photo. That’s cool, too. What I don’t like is how boring and/or frustrating Hellbound Debriefed’s combat is when these concepts actually come into play. For most of the game, in one-on-one fights, you can just mash the bejeezus out of heavy and light attacks until their clothes flash red, strip them, and be done with it. Occasionally, they will dodge your attacks, so you just change your timing slightly. Rinse and repeat.

Then, occasionally, the age of the game will just outright confound things. When you get in a fight with like… three attackers or more, they will just gather up on you and you have to run around a lot before picking when to poke or you’ll basically get swarmed in a never-ending repetition of knockdown attacks until your clothes are dust. A fight can end in a few seconds if you catch the group in some sweeping attacks. Same thing if they knock you down and then just ratpack you. It doesn’t help that after years leading up to this HD remaster, they didn’t add a lock-on/target button. They also didn’t add an auto save, so saving frequently is crucial if you don’t want to lose precious progress and do a bunch of things over because of a stupid death. Seriously, you can die from mini-games like strip rock-paper-scissors in this and it’s an actual game over.

Speaking of aged things, the HD remaster didn’t do much for the looks or sounds of this game. I’d say the best thing going for it is the voice acting and redone portraits, which put it more in line with Dead Undressed’s quality. However, the entire world still looks drab and dated, even for as lively a place as Akihabara. The characters have the same stoic faces no matter what, with flappy lip effects when they talk. over, the grunts for women or men in combat all sound pretty much the same, even between the protagonist and similarly sexed opponents. Meanwhile, grainy real-life stock images of shops, generic NPCs, and the same oddly placed hip-hop song inhabit every single store in the game. I understand there’s a lot of polish involved in making a 2013 game look good again. I’m also saying that polish feels barely applied to a lot of aspects here.

Akiba’s Trip down a flight of stairs into an almost cool pose

I won’t deny I’m a little salty in my critique of Hellbound Undressed, but it’s mostly because I fought to enjoy this game and it fought me back most of the way. Where it was almost intriguing, it shoved me into inane chores with obscure clues to complete them. Where it was almost exciting, it tripped me up with boring repetition. Where voice acting and well-crafted portraits do their best to emote for the characters, they are overlayed on a 2013 PSP that still looks like 2013 PSP game (and not in a good way). Hellbound Undressed has elements fans will enjoy, and if you dig, you can find quirky and interesting things here, but if it catches you having too much fun, be prepared to have that stripped from you like a finely quaffed set of Shadow Soul clothes. This game is a constant chore to enjoy and should be reserved for the folks that really want to see where the series began.

This review is based upon a Playstation 4 digital copy supplied by the publisher. Akiba’s Trip: Hellbound Undressed comes out on Nintendo Switch, Playstation 4, and PC via Steam on July 20, 2021.

Pros

  • Occasional glimpses of an interesting story
  • Core concept of combat is zany and original
  • Fan props and clothes as weapons and armor are still neat

Akiba’s Trip: Hellbound Debriefed [Nintendo Switch] | REVIEW

My experience with the Akiba’s Trip series has been fairly limited, with the only entry I’ve played being the second title, Akiba’s Trip: Undead and Undressed on the Playstation Vita. Whilst a quirky game that might not be to everyone’s taste, I had a lot of fun playing it; so much so that I completed EVERYTHING the game had to offer when it first released. Maybe it was the vampires that did it for me? Or maybe it was the undressing? Either way, my positive experience with the game made me excited to check out Akiba’s Trip: Hellbound Debriefed – the remastered release of the original PSP game that has now made its way to modern consoles.

Unfortunately, I’ve been left a bit underwhelmed by the title. Whilst the same charming kookiness found in the sequel is present, the core gameplay mechanics were too clunky and dated to keep me fully invested in the experience. It just wasn’t particularly fun to play.

Check out a gallery of screenshots down below:

akibas, trip, akiba, hellbound, debriefed

Akiba’s Trip: Hellbound Debriefed’s plot was one of the highlights of the experience for me, with players taking on the role of Nanashi – a young man who finds himself in a perilous state after getting attacked by a vampire. Fortunately, he gets saved by a woman named Rui; the only caveat is, she did so by giving him some of her blood. Oh, and she ALSO just so happens to be a vampire, with her blood giving Nanashi some vampiric capabilities (which unfortunately includes a weakness to sunlight).

Akiba’s Trip: Hellbound & Debriefed. 10th Anniversary Edition Announcement | PS4

Following this, Nanashi finds himself recruited by NIRO – an organisation that looks to vanquish the streets of the more villainous roaming vampires. They all blend in with humans perfectly, but fortunately he gets armed with a handy camera than can help identify them. Best start exploring the streets of Akihabara and snapping some shots, then…

The narrative is weird and wacky throughout, but I enjoyed seeing it unravel and learning more about the shady going-ons occurring behind the scenes. Nothing is ever quite black and white in Akiba’s Trip: Hellbound Debriefed, with plenty of choices to be made throughout the story that can affect how events play out. It is guilty of being a little bit predictable in places, but the plot itself is so unusual that it’s hard not to find yourself invested in the world.

“The narrative is weird and wacky throughout, but I enjoyed seeing it unravel and learning more about the shady going-ons occurring behind the scenes.”

The general gameplay of Akiba’s Trip: Hellbound Debriefed sees players exploring Akihabara, interacting with its citizens, and completing missions to progress through the game. Anyone who associates themselves with geek culture will appreciate a lot of the sights they’ll get to see, whilst it feels like a semi-authentic take on the city itself.

There are plenty of side-missions to complete to earn some extra dosh, players can use their camera to identify enemies to beat up (more on that soon), whilst there’s also a heavy emphasis placed on fashion and dressing up Nanashi. Some missions even demand that he’s wearing a specific set of clothes, so I hope your eye for fashion is on point. There’s even a mini-game based around dressing up a female companion and taking photos, which I’m sure will appeal to SOME players. It is worth nothing that the character you’re dressing is actually your younger sister though, so yeah, it can certainly be weird. It’s probably not as bad as bathing with your sister in the sequel, mind…

“There are plenty of side-missions to complete to earn some extra dosh, players can use their camera to identify enemies to beat up (more on that soon), whilst there’s also a heavy emphasis placed on fashion and dressing up Nanashi.”

Combat in Akiba’s Trip: Hellbound Debriefed sees players unleashing combos made up of one of three attacks: a low-attack, a mid-attack, and a high-attack. You know how I mentioned that vampires are damaged by sunlight? Well, that plays an important role when beating them up, with players not actively damaging their enemies, but stripping them of their clothing. Once enough damage has been done to each item of clothing, players can tear it off – once all clothing is removed, they get vanquished by the good ol’ rays of the sun.

It’s a weird (and sometimes seedy) way of fighting enemies, but there’s no doubting that it’s certainly unique. However, the execution in-game feels really clunky, with no lock-on mechanic in place to make it easy to target enemies. This isn’t such a problem when facing one or two foes, but when facing a group, it makes it difficult to switch targets and often leaves players vulnerable to incoming attacks. Enemies are quick to punish you when you’re caught off-guard too, making some battles overwhelming and frustrating early on.

Thankfully, you do unlock more moves as you progress through the game, whilst certain gear you equip can be more effective against different enemy types. Unfortunately, these still don’t really make the combat feel particularly fun – they only make it a little bit easier, with the combos you unleash still lacking any substance. It’s a real shame, because the idea of fighting vampires on the streets of Akihabara is certainly appealing. Putting it into practice, though? It’s just clunky and unsatisfying.

“Enemies are quick to punish you when you’re caught off-guard too, making some battles overwhelming and frustrating early on.”

Visually, Akiba’s Trip: Hellbound Debriefed doesn’t look great, with some dated environment designs and plain character models leaving it feeling a bit unimpressive. It’s probably to be expected given that it was originally a PSP game, but I had still hoped that some effort would have been made to make some aspects of the world feel a bit more slcik. To the game’s defence, the setting is intriguing to explore and it does manage to capture the vibe of Akihabara perfectly – it just never looks particularly pretty.

Want to know what doesn’t help? The fact that the game also has some performance hitches. You’d think that the Nintendo Switch wouldn’t have an issue running a PSP game, but I noticed the frame rate would stutter quite regularly. Pair that up with the dull combat and lacking visuals, and you’ll quickly find that Akiba’s Trip: Hellbound Debriefed has more than its fair share of issues.

I do feel like I’ve been a little harsh in this review, especially since Akiba’s Trip: Hellbound Debriefed is a ten-year-old PSP game. Still, with better remastered releases of even older games hitting over the last few years, it’s hard not to feel disappointed by this offering. Everything about the game feels dated in design, whilst the combat hasn’t been refined to fix some of the more clunkier aspects either. I mean, no lock-on targeting? That’s a crime, especially in a game that’s guilty of sending so many groups of enemies the player’s way. It just needed to do a little bit more to help modernise the experience, with this feeling like a bit of a lazy effort from the developer.

I was looking forward to playing Akiba’s Trip: Hellbound Debriefed, but it’s just a bit too clunky and dated in design to really enjoy. I was a fan of the narrative and how weird it gets, but everything else about the game just felt unsatisfying and not a lot of fun to play.

With the awkward combat, poor visuals, and technical issues, it really is difficult to recommend the game. To Akiba’s Trip: Hellbound Debriefed’s defence, it did start life as a PSP game. However, with so many better remastered titles releasing these days, there’s no excuse for it not to have made some refinements to make the game more fun to play. It’s certainly not the worst game I’ve ever played, but it’s hard not to see Akiba’s Trip: Hellbound Debriefed as anything other than a disappointment.

AKIBA’S TRIP: Hellbound and Debriefed Asian version to release on 20th May

Hit PSP action-adventure game, AKIBA’S TRIP, will have its remaster, AKIBA’S TRIP: Hellbound and Debriefed, launch in Asia on 20th May 2021. This is also the same release date for the Japanese version of the game, titled AKIBA’S TRIP: First Memory.

Currently, the Western version of the remaster is still in development for PC and PlayStation 4. There is no fixed release date for the Western version.

Dungeon Of The Endless Is Free On Steam Ahead Of Its Sequel Launch This October

For the Asian version, Clouded Leopard Entertainment Inc. will distribute the remaster for the PlayStation 4 and Switch. Together with the choice of English or Japanese audio, Hellbound and Debriefed will also have Traditional Chinese, Simplified Chinese, Korean, English and Japanese subtitle options.

Hellbound and Debriefed is a fully remastered version of AKIBA’S TRIP Plus optimised for current-generation console. Released for the PSP back in 2012, it is an action-adventure game in which a young man battles vampires known as Kageyashi in Akihabara, Tokyo, Japan. Explore a stunningly recreated Akihabara in HD, complete with flashy signs, billboards and anime iconography.

You can check out some of the remaster’s gameplay in the promotional video below:

Combat in the game is not as simple as beating your opponent till their HP drops to 0. As the Kageyashi are vampires, players can only defeat them by exposing their skin to sunlight. Therefore, players must strip the Kageyashi off their clothes for a chance at victory.

For players who purchase the first edition packaged Asian version of the remaster, they will also receive a special art book. Written in Traditional Chinese and Korean, the art book contains illustrations by 16 artists who “love Akihabara!”. This package also comes with two OST discs, complete with 46 songs worth more than 100 minutes of music. Finally, players can also get their hands on the Japanese reprint of the original AKIBA’S TRIP Official Complete Guide.

Akiba’s Trip:Hellbound and Debriefed review

There are some games that I can forgive for being a bit risqué. Although lewd gaming content has never been to my taste (titillating moments are rarely designed with asexuals in mind), if the game is good enough I can usually shrug off a few pervy interactions. Take last year’s Sakura Wars reboot. Although it had plenty of gross “moral choices” to see if you wanted watch girls bathing, it also featured a story of friendship and comradery that really touched me. Akiba’s Trip: Hellbound and Debriefed is very much on the other end of that spectrum.

You may recognise the name from the 2013 Playstation Vita installment, but that’s actually the sequel to this game. Hellbound and Debriefed is a port of the Japan exclusive PSP original. Honestly it still looks like a PSP game. It’s hard to imagine how the blurry and blocky graphics could ever “excite” the intended audience, which is a shame as there isn’t much else to enjoy.

Akiba’s Trip:Hellbound and Debriefed: A story in poor taste

Your character is a young man living in the Akihabara area of central Tokyo. After a violent encounter with a vampire-like creature known as a Shadow Soul, he finds himself transformed into one of these demonic creatures. Then some government agents capture you to ask for your assistance in stopping these supernatural baddies. Thus begins a vampire hunting adventure.

To take down a Shadow Soul you must expose its skin to sunlight. You can probably see where I’m going with this. Combat in Akiba’s Trip involves attacking either the head, torso or legs to, I suppose, damage or loosen the clothing. Once you’ve done this it’s time to literally tear them off, exposing their skin to the sun’s deadly rays. You’re technically a Shadow Soul too though, so if you can’t keep your clothes on you’ll lose more than just your dignity.

Sluggish combat

It’s certainly a unique way to fight your foes, but in practice it just isn’t very enjoyable. The combat itself is stiff and sluggish, with blocking and dodging feeling especially ropey. Each area of the body has its own dedicated button to launch attacks at it. Because of this, there isn’t a lot of nuance to battles. Eventually you can start unlocking new attacks that automatically activate when you’re a certain distance from a Shadow Soul. However, in the end you’ll still mainly just be mashing Y to attack the torso.

You’d think that this disturbing method of taking down an enemy would at least only be used on demons because of the narrative. Unfortunately, if you get in a scrap with an everyday human in Akiba’s Trip you’d better believe they’ll be getting forcibly undressed. Maybe it’s just me, but attacking a schoolgirl and tearing off her uniform as she desperately tries to hide her more private areas is one of the least heroic activities I’ve ever done in a game.

Akiba’s Trip:Hellbound and Debriefed: Lazy and frustrating

To ensure you’re able to keep up with the toughest of vampiric enemies, you’ll need to buy new weapons and clothing that’s harder to remove. There are so many shops in Akiba, and it isn’t always easy to find what you want. This becomes especially frustrating when you’re asked to buy a specific item for a mission, which happens a lot.

The story missions and side missions don’t really feel hugely different. You’ll almost always either need to find and kill some vampires; buy or locate something for someone; or find a specific person. Maybe it’s because the game is so graphically disappointing or that all the environments look fairly similar, but I rarely appreciated getting the opportunity to walk down more streets full of shops looking for an item of clothing.

Uncomfortable to play

If you really want to get into the spirit of Akiba’s Trip, you only need to open the Pitter app on your phone. This pretend online chat room is possibly my least favourite aspect of the game. It’s just a load of messages from teenage boys being awful. I suppose it’s hard to deny that this isn’t a realistic portrayal of the worst corners of the Internet, but I’d rather do anything else than read more of their disturbing Комментарии и мнения владельцев about women.

I’ve had a lot of negative things to say about Akiba’s Trip, and unfortunately there’s more. Despite the game having a PSP level of graphics, it still manages to run badly. The framerate isn’t great, and I actually experienced a decent amount of slowdown during my playthrough. It honestly baffles me that one of the worst looking games I’ve played in years could also have these technical issues.

In case I haven’t made it clear yet, I do not like Akiba’s Trip: Hellbound and Debriefed at all. It isn’t fun to play, stripping people off is horrific, and it’s incredibly ugly to look at. On top of that there are technical issues, as well as missions that feel like wild goose chases. Unless you have a very specific fetish for half naked blurry character models, I can’t think of a single reason you’d play Akiba’s Trip.