Xbox series s interface. Xbox Series S review: A console with shared philosophies…

Xbox Series S review: A console with shared philosophies and different priorities

The Xbox Series S delivers on its core promise of being the best place to play for gaming at 1080p, although its small storage presents problems right out of the box for a system with an all-digital future.


  • Small form factor that offers big performance
  • Impressive backwards compatibility
  • Best place to play for 1080p gaming


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With the Xbox Series S and Xbox Series X, Microsoft is putting the future of this console generation into the hands of the players. Traditionally, console manufacturers dictate the direction of a new generation. If you look back, you’ll see companies like Microsoft and Sony treat the launch of new hardware as a chance to give players a glimpse into their visions for the future of gaming. If players vibe with it, developers will spend the ensuing years trying to deliver on the early promise and potential, pushing the frontiers of play to accomplish it. And if they don’t? Just look to the early years of the Xbox One to find your answer. Manufacturers might set the tenor of a generation, but that doesn’t mean they always get it right the first time.

This time, Microsoft is launching two consoles simultaneously in an attempt to corner two areas of the market. The Xbox Series X is a capable and commanding console with the capacity to change the way that we play, arriving with a renewed FOCUS on power and performance as was once synonymous with the Xbox brand. The Xbox Series S is a more affordable and accessible point of entry to the Xbox ecosystem, a system with shared philosophies and different priorities. It’s an all-digital system that targets high performance in a small package, with a FOCUS on improving the quality of play rather than raising polygon counts.

The Xbox Series S has been positioned as the best way to play for those with neither the interest nor the means to play in 4K. It wants to deliver the best experience possible at 1080p, focusing on improving frame rates, lowering latency, and increasing your digital footprint. It wants to be the best place to play for those that are coming home to Xbox after a generation away, and just one part of a broader ecosystem that now encompasses PC and mobile devices. The Series S isn’t the future of gaming, but it is a signal of where we might be heading if players are eager to see Microsoft’s vision come to life.


It’s easy to be startled by just how small the Xbox Series S is when you first get it into your hands; 10.8 inches tall, 5.9 inches deep, and 2.5 inches wide, weighing in at just 4.25 pounds. Where the Xbox Series X and Xbox One look as if their cases were designed to do little more than house components, the Xbox Series S looks designed – and trust me, there’s a difference. The matte white finish is clean and clinical, with the face of the Series S sporting a single USB 3.1 gen 1 port, a pairing button that conceals an IR receiver, and an Xbox logo power button that glows lightly as you play.

The back of the console is similarly sparse. As part of Microsoft’s ongoing commitment to promoting accessibility, there are tactile Braille indicators above each of the rear ports – a slot for storage expansion, two additional USB ports, gigabit Ethernet port, and an HDMI 2.1-Out. I do believe that there are missed opportunities with respect to future-proofing, the biggest of which is a lack of support for Wi-Fi 6 – a feature of the PS5 and incoming standard that allows for faster data transfer over wireless connections. The Series S is an all-digital machine, and Microsoft appears to believe that we’ll still be messing around with Ethernet cables long into the future; I’d wager that this is a miscalculation.

The space conscious among you will be happy to learn that there is no power brick, and that the cables are exactly the same as those used by the Xbox One X and PlayStation 4 – regardless of whether you are upgrading your console or coming home, all you’ll need to do is slot this new box into the existing space. It’s clearly been designed to sit horizontally and you’ll want to make sure its fan exhaust has room to breathe; despite being whisper quiet, the Series S will get as hot as a well-used Xbox One X so think carefully about ventilation. The Xbox Series S is undoubtedly the best looking console Microsoft has ever engineered and it’s markedly nicer on the eyes than both the Xbox Series X and PS5. Of course, in the grand scheme of things, the visual design doesn’t matter all that much – it’s what’s contained within that makes all the difference.

It’s worth focusing on one part of the package, in particular: the 512GB SSD. It has ensured that the Xbox Series S is a small console with a big problem. This custom storage solution is an integral part of the system, allowing for drastically faster load times and enabling impressive new features like Quick Resume – letting you swap between games in fewer than 10 seconds. The problem is that just 364GB of that is usable, with 136GB reserved for the markedly faster OS and NVME storage for games held in a suspended state for Quick Resume. The obvious solution is to purchase a Seagate 1TB Storage Expansion Card for £220, but then you’re pushing into Xbox Series X pricing territory.

When the Xbox One launched in 2013, it arrived with a 500GB hard-drive with 362GB of available storage. Even then, we cautiously wondered whether that would be enough space in an era of gaming turning increasingly towards digital downloads and regular patching. Here in 2020, faced with an all-digital machine arriving at a time where live-service games are struggling to rein install sizes in under 100GB, and into an environment where Xbox Game Pass ensures that hundreds of games are available to you at any one time, we know that this isn’t enough space.

There’s a chance that the shift away from 4K will mean that install sizes will fall on Series S, as you won’t need to download the massive asset packs, although I also wonder whether Microsoft has a solution in mind for the future – hinging on the success of xCloud, although it feels as if a Cloud-based solution to this storage problem is still a ways away.


Xbox Series S isn’t just an affordable entry to the next generation, it’s also a tempting prospect for anybody that jumped ship from Xbox 360 to PlayStation 4. If you’ve spent the last seven years with a DualShock 4 glued to your hands, I think you’ll be pleasantly surprised by the Series S controller. The basic layout is similar to that of the Xbox 360 gamepad and the form factor is nearly identical to the Xbox One controller. Microsoft has opted to leverage small iterations that have a big impact. Adjustments to the size of the chassis have been made by the millimeter to ensure that it’s a better fit for your palms, while the grips have been resculpted and reweighted to improve comfortability.

It’s a beautiful controller to look at and it feels even better in your hands, standing up to the scrutiny of lengthy play-sessions with ease. The length of those sessions is still dictated by two AA batteries, and you should expect to get around 30 hours of playtime – more even, if you aren’t using the 3.5mm port for a supported peripheral. There’s a Share button with identical functionality to that of the PlayStation 4 DualShock 4’s equivalent, improved thumbsticks, a new hybrid directional pad, and trimmer analogue triggers to offer more precision and control over your playing experience.

One area where Microsoft has fallen far behind Sony at the outset of the generation is with haptic feedback. Like the Xbox One controller, the Series S variant features Impulse and Rumble motors – delivering context-sensitive haptic feedback right to your palms and fingertips. While it’s still impressive technology when properly utilised (rare, outside of the first-party studios) Sony has really taken this technology a step or two forward with DualSense. Still, it’s easy to be impressed with the Series S controller; it’s fast and responsive, more so than any Xbox controller that has come before it.

I get the sense that the Xbox Series S is designed to be just one conduit in your journey within the broader Xbox ecosystem – games started on the console and continued elsewhere. With that in mind, the Xbox Series S controller has Bluetooth Low Energy (BTLE) support to make pairing with PC, Android, and iOS devices as seamless as can be, and it’ll also remember multiple devices which cuts some of the friction out of the process. And, hey, if you do plan on continuing to play beyond the couch and out into the wild with xCloud, this robot white controller is definitely attractive enough that you needn’t feel embarrassed whipping it out in public. As for those plastic grips you can buy to bolt the controller to your phone? Well, that’s a question for a different day


The Xbox Series S is wired into the same basic ecosystem as the Xbox Series X and the Xbox One family of consoles. It shares the same fundamental user interface and user experience, albeit a version that is far faster and more responsive. If you’ve come into contact with an Xbox One at any point since 2013, you’ll recognise the basics: a central dashboard that provides access to your recently played games and opened applications, a customisable space to pin specific blocks, games, and services, with all other functionality squirreled away behind sub-menus.

If the Windows 10-inspired UI was one of the elements that steered you away from the Xbox One, I will say that it has been so heavily scrutinised and revised over the last seven years that it’s almost unrecognisable in terms of its underlying functionality. It’s easily the best of the Xbox dashboards – and I say this as an unapologetic defender of the Xbox 360 Blades. When you get your head around how it works (which can take a little time), you’ll see that it’s designed to let you navigate high-traffic areas of the dashboard with ease; flexible enough that you are able to shift the elements that slow you down out of your way.

The Guide remains the true key to the Xbox experience, so much so that it’s no surprise that Sony is implementing similar functionality into PS5 with Control Center. The Guide is the nexus, letting you respond to notifications, start parties, send messages, and far more regardless of whether you’re in-game, watching a movie, or sat on the dashboard. You can use it to manage the audio settings of your headset and microphone, see recently unlocked Achievements and check the percentage progress of others, and manage game capture if your smartphone isn’t within reaching distance. If you want to check in on downloads and updates you can, and there are shortcuts to all major areas of the dashboard including Xbox Game Pass, Settings, and the Store.

The biggest addition to the user experience is Quick Resume. This feature stores games in a suspended state in the NVME memory of the SSD, meaning that you’ll be able to resume playing from exactly where you left off in fewer than 10 seconds. While there’s no hard cap for the amount of games that can function in Quick Resume at any one time – it is entirely dependent on the performance requirements of individual titles – you should expect to be able to swap between four without encountering any problems.

While there is no way to track which games are active in Quick Resume, something I criticized in my review of the Xbox Series X, that’s actually less of a problem on the Xbox Series S due to the small size of the hard-drive. If you’re only playing big AAA games, you shouldn’t expect to have more than four or five games installed on the SSD anyway. For large parts of my testing of the Series S, I was able to go from sitting down on my couch to playing a game, with any of the titles installed on the system, within seconds.

The user interface can be a little daunting at first for new users. But once you understand how elements like the Guide function, and how it can be used in tandem with features like Quick Resume, you’ll quickly find a user experience designed to maximise play time and reduce friction. Xbox Series S wants to keep you in-game for as much of your time in front of the console as possible, and that’s reflected by the functionality of the broader user experience.


From a complete powered off state, the Xbox Series S startup will take around 25 seconds from pressing the power button to being signed into Xbox Live. If you aren’t all that concerned about the size of your electricity bill (or the planet) the Instant-On power mode will see that startup sequence reduced to fewer than four seconds. Of course, when you first take the Xbox Series S out of its box you’ll have a little setup to get through first.

There’s an initial 775mb patch to contend with, a lengthy install, and an update for the controller. While you’re waiting, you’ll have the option of using the new Xbox app for Android and iOS devices to get a head start on the setup. I’d recommend you do this; you’ll be able to sign into your new console and your Xbox Live account, and move any existing settings or preferences over from a previous Xbox console over. As was the case with Xbox One, there’s a wealth of options buried away in the system settings of the Series S and it’s well worth investing a little time going through them all.

The controller can be remapped at a system level to create default preferences for everything from thumbstick inversion to the functionality of the triggers, share, and face buttons. Privacy, power, and parental controls are easy to manage and leverage, and there’s a wealth of display and audio settings to tinker around with too. If you’re anything like me, you’ll also want to dial into which notifications you’re able to receive, as they can get annoying pretty quickly. You’ll have plenty of time for all of this while you wait for games to download, install, and update. While this is hugely dependent on your internet reliability and download bandwidth caps, you really feel the rising size of games when you’re staring at an empty hard drive. It’s worth noting that you still aren’t able to download multiple games or updates simultaneously, and there is no easy way to reorder these in terms of priority.

This I can learn to live with, although I do hope more developers and publishers only increase the amount of control we have over storage management. Some games will let you portion off which parts you’re done with and uninstall them, freeing up space for other titles – to use Modern Warfare as an example, once multiplayer became my FOCUS I was able to remove the campaign files from the console. Given the size of the hard drive on the Series S, it’s going to be a much needed feature in the years to come.


Xbox Live has always been at the heart of the Xbox experience. The Series S is fully integrated with the current iteration of the ecosystem, which means that your Xbox legacy – regardless of whether you are upgrading from Xbox One or last used an Xbox 360 – will be there from the second that you sign in. That includes your Gamerscore and Friends, your existing digital licenses, profile and preferences, and, more importantly, all of your save data too.

Microsoft’s decision to integrate universally-synced Cloud saves with Xbox Live back in 2013 has proven to be one of the best decisions the company has ever made. This long-standing functionality completely transforms backwards compatibility on Xbox Series S, ensuring you’re able to continue where you left off on games dating back to the Xbox 360. Should you still have that console in your house, you’re now able to dust it off and upload any saves on its hard drive and make them available on Series S. It feels like magic every time you boot up a game that was released in 2005 only to find your progress there waiting for you.

As Microsoft has finally integrated a Share button into the Xbox Series S controller, the company has also overhauled its capture options through Xbox Live. As the console is targeting standard definition resolutions, capture has been capped to reflect that. The resolution of captured screenshots and video is variable depending on what television the system is connected to; 4K at 60fps capture is possible if you’re connected to a 4K television, otherwise it’ll be capped at 1080p. The Xbox One’s Game DVR launched with a cap of 720p at 30fps, while the One X could just about manage 4K at 30, so this is a massive step up. All capture is now beamed straight to the Cloud and will appear within the Xbox App on your Smartphone.

As the Xbox Series S is wired into the broader Xbox ecosystem, there are no restrictions on who you are able to play with across generations. If you have friends who are playing games on Xbox One or PC, you’ll still be able to send them messages and start parties over Xbox Live. Games that support cross-play also function fine in our testing, so expect to find no problem jumping into multiplayer games with Fortnite or Call of Duty Warzone players, for example, who are on PlayStation 4. Xbox Live simply recognises the Series S as another console on the network, and I have encountered no explicit restrictions as a result of the generation shift.

It’s worth mentioning that while Xbox Game Pass isn’t by any means new, it does feel utterly essential on Xbox Series S. I couldn’t imagine using this all-digital console without an active subscription to Xbox Game Pass Ultimate, which ties Game Pass, Xbox Live Gold, and xCloud into one neat package. There are hundreds of games available, with titles rotating in and out every month, running the spectrum of massive first-party AAA games to smaller indie titles. It’s a curated selection of games that really does seem to have something for everyone.

Honestly, it may as well be mandatory. And I only say that because digital games are still wildly expensive to purchase outright. If you’re purchasing a Series S just to play the best versions of your favourite live-service games at a standard resolution, or planning on picking up a few exclusives here and there, it’s still worth giving Xbox Game Pass a shot. If you’re coming into Series S new to Xbox, there’s a wealth of fantastic games waiting there for you – the service is unparalleled in its value for money.


Throughout the previous generation, Microsoft dialed back its ambitions as an all-encompassing media portal and realigned the Xbox One to be a gaming machine first and a media center second. That’s a trait shared by the Xbox Series S. At launch, there are over 28 entertainment apps available in the store, including the big hitters like Amazon Prime, Disney Plus, and Netflix. Thankfully, each of the entertainment apps come with a small download size, so you should expect to find them holding all that much of the SSD hostage.

The Xbox Series S is designed to be played on 1080p TVs and 1440p monitors, and media applications look great on a big screen. Because of the shared ecosystem environment with Xbox One, the apps have been well tested and designed through years of iteration. It is possible to download and use a web browser from the store, although its utility seems redundant given the ubiquitous nature of second-screen devices these days. It would have been nice if Microsoft found a solution to controlling media with the Xbox app on your smartphone. I’m tired of turning my controller off to save on battery and back on every time I need to pause a movie, but progress is incremental with this type of functionality.

With the Series S lacking a disk drive, it is possible to rent entertainment through the redesigned Xbox store itself should you have an aversion to any of the subscription-based applications. You can also access your own external media from a OneDrive account, and the Series S also supports playback from USB storage devices and media streaming from PC via DLNA. It’s also great to see the functionality of music apps retained and tied directly into the Guide; download Spotify (or any of the other supported music services) and you’ll be able to play your favourite tunes in the background of the dashboard and over in-game audio, using the Guide to change tracks and even rebalance the levels between game audio and your playlists.

I was a little disappointed to find that Quick Resume functionality did not extend to media applications. If you’re watching a show on Disney Plus or a movie on Netflix, the console won’t suspend it in place should you decide to switch your attention to a game and back again. While I’m sure there are practical reasons for this, if you’re anything like me (which is to say, perpetually indecisive) it would have been a welcomed option to quickly leap between the games and apps vying for my attention with ease. Still, that minor gripe aside, the Xbox Series S is a capable, unassuming entertainment hub – even as it focuses on putting games at the center of the experience.


The Xbox Series S has a custom processor with eight AMD Zen 2 CPU cores and a 4 Teraflop RDNA 2 GPU. The console delivers four times the processing power of an Xbox One console and three times the GPU performance, sharing the same underlying architecture with the Xbox Series X. If you’re worried about the GPU when compared to the Xbox Series X, PS5, or even the Xbox One X and PlayStation 4, don’t be. This is a console designed for those who aren’t sold on the promise of 4K. It’s a system that operates at a maximum resolution of 1440p, optimised to deliver experiences at standard definition and 60 frames per second.

The Xbox Series S has full backwards compatibility support for Xbox One games, and it supports all Xbox 360 and original Xbox games that ran on the last-generation system. That means there are thousands of games available through the store from day one. Legacy titles run natively on Series S, which means that they benefit from the performance of the CPU and SSD. You should expect a significant reduction in load times – lowering by as much as 60% in our testing – across the spectrum of available titles, while the games themselves typically run smoother, look crisper, and enjoy steadier frame rates.

Xbox Series S Review 1 Year Later. So Good But How?!

The backwards compatible titles that benefit the most from the Series S architecture are those that were once optimised for Xbox One X. Many of these titles, and there are hundreds of them, offered players the opportunity to lock into different performance modes – focusing on fidelity, framerate, or a balance between the two. While the One X was able to handle these performance modes just fine, it had a tendency to struggle with stability on games that offered locked or uncapped frame rates.

What you’ll find with Xbox Series S is that the CPU, SSD, and better GPU are able to really deliver in these high-resolution scenarios. System intensive games such as Monster Hunter World, Hitman, Rise of the Tomb Raider, and Final Fantasy XV feel as if they are running as the developers always intended them to. While I was able to notice the occasional dip in frame rate during moments of intense action, they were for the most part stable and less sluggish. Better still are the Xbox One exclusives, many of which look and play as if they could have released yesterday. And If you really want to be impressed with your Series S, jump back into Fallout 4 and find its frame rate basically doubled from 30 to 60fps – the free gains the system is able to provide to legacy titles is incredibly impressive.

While the Series S is designed to be played through a standard definition 1080p television, you can plug it into a 4K, HDR-enabled set and see some marginal visual improvements. For starters, it’s worth mentioning that the console will scale the picture to 4K – it’s fine, and, as with any hardware scaler, there will always be a little loss of picture crispness in the transition. Games will also benefit from Auto-HDR, a machine learning algorithm which is able to automatically add high dynamic range flourishes to older games. While it’s a nice touch, it isn’t by any means essential. If all you’ve got to play with is a standard definition TV, you won’t be disappointed with the results.

The Xbox Series S is a surprisingly powerful, capable machine. As this is a console designed to prioritise frame rate above all else, it’s the games that have performance options that really flourish. It’s worth mentioning that I did encounter the occasional issue with backwards compatible titles freezing up or crashing upon an initial boot, fixed by backing out to the Guide and diving back in. This was an infrequent occurrence that will hopefully be smoothed out ahead of launch.


It’s difficult to know right now how set for the future the Xbox Series S really is. Both it and the Xbox Series X have arrived without any games that really test the framework of their architectures or push either system to its limits. There are legacy titles that have been Optimised for Series S and, while certainly impressive, they don’t give us a clear view of future proof this console is going to be once developers start trying to push the Xbox Series X and PS5 to their limits.

But here’s what I will say, it feels as if we have reached the limits of visual fidelity and resolution, and this will be a generation fought on how games feel and how solidly they are able to perform. The Series S is a console designed to deliver on that promise and little else, and it does it incredibly well. If we look at any of the Optimised for Series S titles that were made available during the review window, they just feel better than I have ever been able to experience them.

Forza Horizon 4, Gears 5, and Sea of Thieves greatly benefit from having their frame rates locked to 60fps. It’s difficult to appreciate until you experience it for yourself, but these optimised titles remove a lot of the sluggishness that we’ve come to expect from the modern era of console gaming. They are smooth and stable, working to heavily to reduce input to screen latency. Take that stable performance and combine it with faster load times and to even how much quicker navigating in-game menus is, and you really get the sense that we’re about to turn a corner. The Series S promotes the idea that the FOCUS for this generation will be on removing as much friction out of the experience of playing games as possible.

Like the Series X, the Series S comes with support for Variable Refresh Rate (VRR) and Automatic Low Latency Mode (ALLM) for compatible HDMI 2.1 televisions, as well as support for 120fps in compatible games. While these innovations for home consoles greatly reduce latency and improve responsiveness, they require lining the system up with a compatible 4K TV, and you’d need to purchase an Ultra High Speed HDMI cable. While the features are welcomed, they almost run counter to the intended purpose of the Series S, which is to be the best place to play for people who can’t afford or aren’t interested in upgrading to a 4K capable screen.

Xbox Series S Final Thoughts

Much like the Xbox Series X, the Series S feels like a capable console that’s in need of new games that are engineered to take advantage of its unique architecture and powerful hardware configuration. It will be up to developers to determine how the Series S is leveraged, but I can only hope that the divide between systems focusing on a maximum of 4K at 60fps and 1440p at 60fps will mean that we get more choice as consumers.

Even without 4K as a viable display option on Series S, the option to make a choice between the prioritisation of locked resolution at 1080p and a mode that pushes resolution – improving lighting, shadow density, etc – at a standard definition while still hitting a stable frame rate will be a massive improvement over games as we experience them today. Yakuza: Like a Dragon offers this at launch with good results, and hopefully it will be the first of many to come. choice and control is never a bad thing.

Ultimately, the Xbox Series S arrives as an impressive console but I think it needs some time to really figure out who its target audience will be. For PlayStation 4 players who abandoned the Xbox ecosystem at the turn of the last generation and are now looking to come home, the Series S is a far more attractive proposition than the Series X. There’s a wealth of amazing Xbox games to be played if you skipped out on Xbox One, and the value proposition of getting many of these through Xbox Game Pass is effectively unrivaled. Factor in the raw performance boost offered to backwards compatible games by the hardware, and you’re looking at an attractive console at an affordable price point.

The real question mark is over its viability in the years ahead. The FOCUS on delivering excellent feeling games at 1080p resolution should mean that no player gets left behind by the industry’s fascination with targeting greater fidelity. As the of 4K TVs begin to drop in the coming years, and as the small hard drive on this console becomes a larger and more restrictive problem over time, I am concerned that the Series S may become obsolete through no failure of its own. Still, that’s a problem for the future. Right now, the Series S does exactly what it said it would do: deliver next-generation performance at current generation graphical standards.

Xbox Series S review: Big things, small packages

The most affordable and accessible way to experience next-gen gaming.

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Way back when, early rumours of a digital-only Xbox seemed a bit out of reach for Australians. These rumours pointed towards a super-cheap Cloud gaming console with no serious onboard storage, not unlike Google Stadia. There’s every chance that Microsoft once had an even cheaper streaming-only console on the table. There’s every chance it still does. But it’s clear now that the budget console behind the rumours was the Xbox Series S, Microsoft’s digital-only Game Pass machine.

Most of the jigsaw pieces are still there. A digital-only console, Microsoft’s FOCUS on xCloud game streaming, the on-demand library of games with Game Pass, and the 0 upfront payment plan of Xbox All Access, but together they make up a different picture than the initial rumours painted.

The result is a console that looks nothing like Stadia, thankfully. It’s not quite as cheap as we’d hoped it would be but it is a fair middle-ground between traditional console gaming and a more accessible digital-only future.

The Xbox Series S is the most affordable and accessible way to experience next-gen gaming. It’s the only new console to make hardware compromises, sure, but the biggest bells and whistles of next-gen, like ray tracing, Quick Resume, and 120fps gaming are all here. Storage will become an issue for every Series S user eventually and while there are expanded storage options available, they blow the price right out. But even the shortcomings of the Series S lose weight when you consider the phenomenal value of Game Pass. Where Playstation 5 Digital Edition owners will fork out full price for new digital games, Xbox Series S users with Game Pass get every first-party exclusive day-and-date as part of their subscription.

Price: Serie-S-ly good value

When Xbox finally broke the next-gen pricing stalemate in 2020, it came out of the standoff with the cheapest next-gen console on the market. If you’re considering the Series S, price is probably your primary concern.

The Xbox Series S will cost you 499 in Australia or 33 per month over 24 months (total minimum cost is 792) if you get it through Telstra Xbox All Access. That also includes your Game Pass Ultimate subscription fee (typically 15.95 per month). It actually shakes out as the cheapest way to buy an Xbox Series S. If you deduct the cost of 24 months of Game Pass Ultimate (382.80 over 24 months), the remaining total cost for the hardware itself is 409.20.

Here’s how much both new consoles cost with Telstra All Access:

Telstra Xbox All Access Plans

That outright price is concrete across Australia’s various online and brick-and-mortar retailers. Incidentally, it’s also the console that has suffered the least from stock shortages. Still, availability is unpredictable. At the time of writing, these retailers have Xbox Series S stock:

Where to buy the Xbox Series S in Australia

Telstra (Includes Game Pass Ultimate)

xbox, series, interface, review, console

Design: Small Wonder

The Xbox Series S next to the Nintendo Switch

The most immediately obvious difference between the Xbox Series S and its next-gen nemesis is the humble form factor. It’s the smallest Xbox Microsoft has ever developed and that humble form factor is one of the console’s biggest strengths.

Sony has created something that catches the eye the moment you walk into the room, something that makes a statement. Unfortunately, that statement is: I spent all my money on this god-awful video game console and can’t afford an entertainment unit large enough to keep it in.

The Xbox Series S is shockingly small. No size comparisons or pictures can convey just how comfortably the Series S fits into your setup. Standing up, it’s 27.5cm tall, 6.5cm deep,15.1cm wide and a superlight 2kgs. When friends and family visit, they’re instantly put off by the size of the Playstation 5, and pleasantly surprised when I pull the Series S from its little nook.

The Xbox Series S fits comfortably behind or below my television.

No disc drive, no worries?

This generation, both Sony and Microsoft have dabbled in digital-only but there’s one key difference: Sony’s Playstation 5 Digital Edition is a carbon copy of its premium counterpart sans disc drive, whereas the Xbox Series S makes a few more compromises. on those compromises further down.

Regardless, the biggest thing you’ll miss if you choose Series S over Series X is the disc drive.

Immediately, you’re looking at more expensive games if you go digital-only. The convenience of digital downloads is second-to-none but there’s no getting around the fact that you can still pay sometimes double the price if you buy a game digitally on the Microsoft Store over physically through a retailer like JB HI-FI or Amazon.

That could be a tough pill to swallow if it weren’t for Xbox Game Pass.

Xbox Game Pass is the Series Saviour

Ori and the Will of Wisps is phenomenal at 120fps

Thankfully, we do have Xbox Game Pass. It’s honestly one of the most exciting things to happen to mainstream gaming in the last decade and arguably more important than any next-gen hardware upgrade.

Last generation, Playstation continued to dominate with its exclusive first-party titles. Xbox simply didn’t have a God of War, Spider-Man, or Uncharted 4: A Thief’s End to call its own. It still doesn’t. But it does have Game Pass, a subscription-based library of over 100 first-party and third-party games available to download and play for as low as 10.95 per month. Without the right titles, Game Pass could have been a failed experiment, but Microsoft has made good on the initial promise: launching every first-party Xbox game day-and-date on the service, as well as regular drops of high-quality third-party titles.

First-party gold like Ori and the Will of the Wisps, Gears 5 and Forza Horizon 4 next to new platform exclusives like The Medium, buckets of last-gen standouts like Rainbow Six Siege, Outer Wilds, The Outer Worlds, and old-school Xbox games such as Skate 3 and Battlefield: Bad Company via backwards compatibility.

There’s a lot. Xbox conservatively markets 100 games at any time, but at the time of writing, there are over 500 available. But Game Pass isn’t new to this generation, what’s important is how the Series S both compliments the service, and suffers because of it.

Storage Warzone

Storage issues aren’t exclusive to the Xbox Series S. I’ve filled the 667GB of usable storage in my Playstation 5 already too, and that’s a console with a disc drive. Still, it feels counterintuitive for Microsoft to limit its digital-only console to 512GB SSD (364GB of which is usable).

Obviously, the limited storage space goes a long way in making the Xbox Series S the cheapest entry point to next-gen but let’s not forget that other cuts were made to keep the cost down too. Microsoft is conveniently selling Seagate 1TB Expansion Cards for a whopping 349. If you find yourself needing that, you’ve immediately spent more on a Series S than you would on a Series X.

The Xbox Series S only has 364GB of usable storage space

The review environment might mean that I’ve played a wider variety of games this early on than most would but it’s still painful to see a few mainstays, like Apex: Legends and Sea of Thieves, games I want at the ready, hogging up so much space.

The very nature of Game Pass also means you’ll be downloading more games than ever before. The freedom to trial games without paying anything extra means I end up treating a lot of titles like demos or overnight rentals. Games with an interesting hook that I know I almost certainly won’t finish. Sometimes I’ll try a game on Game Pass only to buy it on Switch.

And that’s kind of how I’ve continued to treat it.

With all that said, sensible people who don’t need to test out a handful of games for a review are more likely to see a game through to its end, delete it, and start over. I’d hesitate to say ‘casual gamer’ but if that’s the way you play games, you’ll have no worries managing the Series S’s storage. It’s also telling that, outside of games I’ve played for this review, I’ve used the Series S a little more than my PS5.


At launch, I was using the Playstation 5 as my primary console. Scratch that. I’ve still been using the Nintendo Switch as my primary console, the Playstation 5 is just the one I spent the most money on.

But ever since the Series S entered my life, I’ve played more games in my downtime full-stop. That’s partly thanks to Game Pass, but the next-gen Quick Resume function can also take some credit.

Quick Resume is golden when it works

One of the headline features of the new Xbox is Quick Resume, and you don’t need to fork out for the Series X to take advantage of it. The cheaper Series S handles the weight of Quick Resume without an issue.

Quick Resume is an automated feature on the new Xbox consoles designed to let you easily pick up where you left off. Quick Resume will remember where you were at in the last few games you played, letting you jump back into a game in under 10 seconds. With Xbox Series S and Series X, you can completely power down and even disconnect the power and still pick up where you left off with Quick Resume.

The ability to drop pop out of a game of Gears 5 into a quick 10 minutes of Ori and back again is a feature that I underestimated. Coupled with faster load times across the board, the upgrades to the new Xbox consoles play to the strengths of Game Pass.

There’s just one annoying issue. After playing mostly first-party games, Quick Resume has become something of a crutch. See, Quick Resume isn’t a console-wide feature, games need to support it and early on, a lot of games don’t. I find myself quitting games that don’t have Quick Resume as haphazardly as a game that does, resulting in some lost progress along the way.

After Xbox identified some Quick Resume bugs early on, Microsoft switched the next-gen feature off for a few titles while it worked out the kinks. Plenty of titles that were optimised for Series S and X have since had Quick Resume switched back on, which helps, but the overall problem comes down to messaging. Games with Quick Resume brandish a unique logo but it’s not all that obvious and there’s no master list to reference if you want to find out which games have Quick Resume and which don’t. The idea is that every Xbox title optimised for the new generation will eventually have Quick Resume, so it should become second nature eventually. But finding out which titles are optimised for your shiny new console isn’t immediately obvious either. People who are privy to the situation might think to check whether a title has Quick Resume or not before suspending their game, but there needs to be a safety net, or more obvious signpost, for those who aren’t. Something as simple as an alert when you’re shutting down games without Quick Resume could do the trick. Ideally an alert you could toggle on and off.

Hopes for a new dashboard, dashed

A fresh user-interface can go a long way in giving you that new console feel. The Playstation 5 does this remarkably well whereas Microsoft decided to stick with the same dashboard as its predecessor with some minor updates. Some might say if it ain’t broke, don’t fix it, but if it’s generally unpleasant, the least you can do is give it a fresh lick of paint. Sure, the current iteration of the Xbox dashboard has come a long way over the years but I still find it quite unbearable. Sometimes it feels like Microsoft thinks the last thing you want to be doing with your video game console is playing video games. Like you’d much rather be browsing the store, seeing ads, or snooping on your friend’s activities. It’s a mess. Last year’s update improved things somewhat. It made accessing the games you’re playing a little smoother and introduced a swathe of performance upgrades but the layout changes are minor. There are also some missed opportunities to help Xbox users take advantage of some of the new features, such as Quick Resume. There is a filter for games optimised for Series S and Series X, but as discussed, that’s not a reliable indicator as to whether the game has Quick Resume, yet.

Performance: Next-gen upgrades outweigh weaker specs

In terms of sheer grunt, the Xbox Series S is the weakest next-gen console available. It’s an interesting match-up against last-gen’s Xbox One X. The Series S sports a stronger CPU (3.6GHz Custom Zen 2) than the Xbox One X (2.3GHz custom AMD) but offers less RAM and a smaller GPU. But the Series S also has a solid-state drive (SDD), a higher maximum frame rate, and can take advantage of next-gen graphical tech like ray tracing. The higher frame rate is the highlight upgrade here. Playing Ori and the Will of the Wisps in 120 frames-per-second (fps) is up there as one of the biggest next-gen wow moments I’ve had so far. Fast-paced shooters like Call of Duty: Black Ops Cold War and Gears 5 also look phenomenal in 120fps. That said, if you favour fidelity over frames per second, the Series S won’t be your first console of choice. The Series S targets 1440p HD and 120fps by default. It upscales graphics to 4K, but there’s no native 4K support (or 8K, obviously). Upscaled 4K at 60Hz looks tidy, but 120Hz is where it’s at. Unfortunately, it’s not as simple as just playing in upscaled 4K at 120Hz. For one, a lot of televisions will only let you choose one over the other: 4K fidelity at 60fps, or 1080p at 120fps, and some outstanding next-gen features, like ray tracing, aren’t available at 120Hz. None of this is immediately obvious, even to people in the know, so there’s Buckley’s chance your average punter understands how to optimise their settings for their unique television/console setup. The promise of console gaming has always been that all of that stuff is handled and optimised in the background, whereas those who tinker tend to prefer PC gaming. Forcing console players to choose between performance and fidelity is something that felt necessary in the mid-generation console jump (Playstation 4 Pro and Xbox One X) but I was hoping it wouldn’t follow us into the current generation of consoles.

Xbox Series S Review

Jeremy Laukkonen is automotive and tech writer for numerous major trade publications. When not researching and testing computers, game consoles or smartphones, he stays up-to-date on the myriad complex systems that power battery electric vehicles.

Microsoft Xbox Series S

The Xbox Series S packs a lot of impressive hardware into a deceptively tiny package at an attractive price point, but it lacks the punch of other next-gen systems.

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Microsoft Xbox Series S

The Xbox Series S is a low-cost alternative to the Xbox Series X, Microsoft’s flagship next-gen console. It plays all the same games as its more expensive counterpart and has similar hardware, but its reduced processing power limits graphical output to 1440p for the most part.

This console is remarkably compact and has a surprisingly low price point. Gamers looking for a 4K UHD in HDR experience will need to pay a premium for the Series X, but the Xbox Series S offers an enticing alternative if you’re looking to save some money or haven’t yet made the jump to 4K.

Design: Sleek and compact

The Xbox Series S is small, and it’s almost impossible to oversell that point. I had seen pictures and videos of the console and the spec sheet, but I was still surprised at how compact this thing was when I unboxed it. It’s smaller than the Xbox One S, and Microsoft bills it as our smallest Xbox ever. That’s especially noteworthy since Microsoft and Sony went exceptionally big with their flagship consoles, the Series X and Playstation 5.

The overall form factor of the Series S is similar to the Xbox One S, but the Series S lacks an optical drive and includes a massive circular vent on one side. This striking design choice has drawn comparisons to a speaker and a washing machine. It also bears a passing resemblance to Microsoft’s adaptive controller, which is boxy, white, and features two large black circular pads. This aesthetic might not be for everyone, but I like how it stands next to my television.

Aside from the bold vent grill, the Series S doesn’t break any new ground regarding design choices. It has sturdy rubber feet on two sides, so you can lay it flat or stand it up on end, as has become more or less standard with home consoles. It feels pretty sturdy in both positions.

Setup Process: Easier than ever before

Game consoles are usually pretty easy to set up, but the Xbox Series S takes that to the next level. Start by connecting the console to a television with an HDMI cable and plugging it into power. When you turn the Series S and the TV on, you get an invitation to set up the console with the Xbox app or do it the traditional way.

Optimized titles, like Gears of War 5, looked decent on my 1080p television and great upscaled on my 4K television.

I highly recommend setting up the Xbox Series S with the help of the Xbox app. It massively streamlines the process, makes it easier to connect to Wi-Fi since you don’t need to type out your password with the Xbox’s on-screen keyboard, and even pre-loads the Series S with settings from your old Xbox One if you had one.

I ended up wiping the console back to factory settings a few times while I put it through its paces, so I also tried the traditional setup method after circling back. It’s similar to setting up an Xbox One; not that difficult or time-consuming, but the app option is better.

Performance: Rock solid 1440p gaming

The Xbox Series S is a bit of a mixed bag in the performance department because of its stripped-down hardware. The CPU is similar to the more expensive Xbox Series X, but the GPU is significantly weaker in teraflops (TFLOPs) and has less RAM.

In cutting back on the Series S hardware to meet its attractive price point, Microsoft targeted a resolution of 1440p at 60 or 120 FPS. A handful of games like Hades and The Touryst render in 4K at 60 FPS, while poorly-optimized games like Cyberpunk 2077 struggle and most games run best in 1080p.

I’ve used the Series S with 1080p and 4K televisions and found the graphics decent and the frame rate rock solid in most cases. Most games run better in 1080p, but 4K upscaling also worked well in my experience.

If you have a 1440p monitor, that’s ideal, as that’s the console’s default resolution, but it worked fine when connected to my 1080p and 4K televisions.

Developers can optimize Xbox One games and Xbox Series X|S games to take advantage of the more powerful hardware. During my initial time with the Series S, I played a handful of titles optimized for Xbox Series X|S and one Xbox Series X|S game.

Optimized titles, like Gears of War 5, looked decent on my 1080p television and even better upscaled on my 4K television. Gears of War 5 played buttery smooth, with no noticeable FPS fluctuation as I slid between taking cover and mantling over obstructions to chainsaw enemies.

Load times were negligible in each of the games I played, which is expected from a system with super-fast NVME SSD storage.

Another optimized title, Forza Horizon 4, looked and played great, though it was weird to see ghosts of my friends dating back to the game’s original release populate my races on the Xbox Series X|S version.

Post-launch titles have run the gamut. Cyberpunk 2077 was disappointing initially, with a capped frame rate and dynamic resolution. I ended up playing it on a PC instead, but the devs did go back later and add a performance mode that bumped it up to 60 FPS at the cost of a lower resolution. At the other end of the spectrum, I was pleasantly surprised when Hades ran in native 4K, and it felt just as fluid and frenetic as it ever did on PC.

Load times were negligible in each game I played, which I expected from a super-fast NVME SSD storage system. Some games had more noticeable load times than others, but not enough to disrupt gameplay.

Games: Microsoft still has an exclusivity problem

You won’t have any shortage of games to play on the Xbox Series S, especially if you’re a Game Pass subscriber. I predicted that the Series S would be the ultimate Game Pass machine at release, and that prediction has borne fruit in my home, at least.

Microsoft’s game subscription service provides hundreds of games to download and stream, including major day-one releases from first-party studios, and that’s how my Series S has seen most of its use.

Full backward compatibility meant you could play every Game Pass game on day one. The Xbox Series X|S launch lineup was robust, with titles like Gears of War 5 re-tuned specifically for Xbox Series X|S and brand-new games like Yakuza: Like a Dragon, Dirt 5, and Assassin’s Creed Valhalla ready to go. Hundreds of additional titles have bolstered that lineup since then, like Halo Infinite and Psychonauts 2.

The catch with the Series X|S game library is that all Microsoft first-party console exclusives are also on PC. That means anyone with a decent gaming rig can play the same exclusives as the Xbox Series S. That’s meaningless to anyone who doesn’t own a gaming PC, but it does take a bit of shine off the console from the perspective of a PC gamer.

A handful of games like Hades and The Touryst render in native 4K at 60 FPS, while poorly-optimized games like Cyberpunk 2077 struggle, and most games run best in 1080p.

Other consoles, like the Playstation 5 and Nintendo Switch, have games you can’t get anywhere else, while the Xbox Series X|S has timed exclusives and console exclusives. That isn’t a knock against Microsoft, as the availability of Xbox exclusives on the PC is fantastic for computer gamers. Still, it does put Xbox consoles in a tough spot compared to consoles from other manufacturers.

Microsoft’s 7.5B purchase of Bethesda’s parent company, Zenimax, brought some hope of additional exclusives appearing in Microsoft’s arsenal. (Bethesda is the publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, and more.) However, the situation is murky as the company has yet to clarify which (if any) Bethesda titles will be exclusive to Xbox.

Storage: Disappointingly shallow, so bring your USB drive

The biggest problem with the Xbox Series S is the lack of storage. Unlike the Series X, which packs in a 1TB drive, the Series S only offers 512GB of space. That’s an extremely shallow pool to swim in when dealing with an all-digital console, as you have to download every game you play.

Wanting to see how my Guardian looks on next-gen hardware, Destiny 2 was one of my first downloads, and I almost immediately regretted it. At over 100GB, Destiny 2 ate nearly one-fifth of the total storage space on the console. Unable to find a USB drive that I could format, I sucked it up and deleted the game to make room for titles that had been optimized or designed for the Xbox Series X|S.

Even then, space became an issue quickly, and I sacrificed the drive I typically use with my PlayStation 4. Moving games is, thankfully, a breeze. However, I could not move the Xbox Series X|S games to the drive because it was too slow. The moral of the story is that if you pick up a Series S, make sure you have a fast USB drive on hand or get used to playing musical chairs with your onboard storage.

For me, the solution has been to use the Series S primarily as a Game Pass machine. Since Game Pass lets you stream games instead of downloading them, the restrictive storage issue becomes less of a concern.

For those who need more space, the Series S has a slot on the back for a storage expansion card, a proprietary storage device designed to be just as fast as the built-in NVME SSD. The issue is that it’s expensive. You can get a USB 3.1 SSD of a similar capacity for less than half as much, so most price-conscious Series S owners will probably gravitate in that direction. However, Microsoft gives the raw I/O bandwidth of the drive, and presumably the expansion card, as 2.4 GB/s, which is almost twice as fast as USB 3.1.

So if you go with an external USB drive, you’ll only be able to play Xbox One, Xbox 360, and original Xbox games stored on it.

Internet Connectivity: Fast when wired, but Wi-Fi is a mixed bag

With all those massive games and the fact that the Series S is a digital-only console, you will spend a lot of time downloading. The Series S has built-in Wi-Fi and an Ethernet port, so you have options, but a wired connection is the way to go here.

When downloading over Wi-Fi, I rarely saw over 150Mbps (compared to the 350Mbps I measured on my HP Spectre x360 laptop in the same room and at the same time). Curiously, the Series S download speed tanked, down to the lower double digits, while I was running speed tests on my laptop. Similarly, download speeds dive into the low teens whenever a game runs, even in the background.

When connected via Ethernet, the Series S reported 880Mbps down and 65Mbps up on the network status screen. That’s right on the money in terms of what I see directly at my Eero router. Actual download speeds topped out at 500Mbps and typically hung out between 270 and 320Mbps.

The bottom line is that the Series S provided fairly unimpressive download speeds over Wi-Fi but tore it up when connected via Ethernet. You’ll want to connect this all-digital console via Ethernet to a fast internet connection.

Software and User Interface: Familiar and cozy

Microsoft isn’t looking to rock the boat with the Xbox Series X|S in terms of the user interface. If you’ve used an Xbox One, you’ll find the Xbox Series X|S user interface strangely familiar. The dashboard looks almost the same, and the guide functions as expected. There are a few upgrades and changes here and there, but this is nothing like the massive change between the Xbox 360 dashboard and the Xbox One dashboard.

An overhaul of the dashboard is currently in the works, and we expect it to arrive in 2023.

Controller: Iteration more than innovation

The Xbox Series X|S controller is a pleasant surprise, as Microsoft also chose to stick with a winning formula. The original Xbox One controller was well-received, and its minor facelift with the release of the Xbox One made it even better. Microsoft took that design for the Xbox Series X|S and tweaked it ever so slightly.

The overall shape of the Xbox Series X|S controller is quite similar to the Xbox One controller. The dimensions aren’t identical, but it’s tough to pick them out with the naked eye. The most notable difference I noticed was that the body of the Xbox Series X|S controller is a bit thicker when viewed head-on. The battery compartment is also slightly smaller.

Since the Series S supports most Xbox One peripherals, owners don’t have to worry about the added expense of buying extra controllers.

The most significant addition to the controller is that it now includes a dedicated share button. Snapping screenshots and recording video wasn’t difficult on the Xbox One, but adding a dedicated button makes it that much easier.

The D-pad has also changed, with the Xbox Series X|S controller adopting the faceted single-piece design previously seen in Xbox One Elite controllers. It feels nice, if different, but only time will tell if it’s more robust than previous iterations. The triggers and bumpers also received a facelift that ditched the glossy finish and added some nice texturing.

Aside from that, the only other item of note is that the Xbox Series X|S controller includes a fairly aggressive texture on the grips that feels quite nice when held.

Price: Jaw-droppingly low

Pardon me for burying the lede, but the price of the Xbox Series S is the actual headline here. The Series S has an astoundingly low MSRP of just 299. Additionally, you can buy one by paying just 24.99 per month for two years, including access to Game Pass Ultimate.

Whether you buy a Series S outright or use Microsoft’s Game Pass inclusive financing option, this is a tremendously affordable console. The Series S undercut the Xbox One S at launch, though Microsoft later discontinued the previous-gen consoles. The Xbox One X currently has an MSRP of 499, so it’s pretty clear what Microsoft is doing here.

One nice thing about the Xbox Series X|S is that when you buy a new console, you typically have a bunch of add-ons to worry about that drive the price up. For example, you might have to purchase several controllers to support multiplayer, which adds up to 60 or more per controller. Since the Series S supports most Xbox One peripherals, owners don’t have to worry about the added expense of buying extra controllers.

One expense you may need to budget is a high-speed USB 3.1 drive. The console is perfectly usable without an external drive, but expect to uninstall games regularly to make more space if you limit yourself to the onboard storage.

Xbox Series S vs. PS5 Digital

This comparison is a bit of an unfair fight because Microsoft and Sony took entirely different approaches when designing their lower-priced console options. Microsoft cut back on hardware to offer an incredibly low price point, while Sony removed the optical drive. The result is that the PS5 Digital blows the Xbox Series S out of the water in terms of graphics and performance, but they aren’t even in the same time zone in terms of price.

The PS5 Digital is essentially the same console as the Playstation 5, which has similar specifications and performance to the Xbox Series X. It’s capable of 4K HDR graphics at 60 and 120 FPS, and the Series S can’t touch that with its pared-down GPU.

On the other hand, the Xbox Series S has an MSRP of just 299, while the Playstation 5 Digital sells for 399. Rumors indicated that Sony might have gone even higher in price but cut it as far as possible to remain competitive.

An affordable alternative for those without a 4K television.

The Xbox Series S might be a bit of a step back from the Xbox One X in performance, but the fact is that it’s a next-gen console that plays next-gen games with some impressive hardware and an unreal price tag. Gamers in search of the best graphics possible will want to look at the Xbox Series X instead, but gamers who haven’t yet made the 4K plunge, parents in need of an affordable console for their kids, or anyone looking to save money will all find something to like here.

Xbox Series X e S | Microsoft apresenta interface e funcionalidades em vídeo

A duas semanas para o lançamento do Xbox Series S e X, a Microsoft lançou um vídeo oficial mostrando o videogame em funcionamento. A empresa revelou detalhes da nova interface do videogame, bem como mostrou como está o sistema em ambas as plataformas.

Segundo OS apresentadores, embora o vídeo tenha foco no Xbox Series X, pode-se esperar o mesmo comportamento no caso do Series S, a versão menos potente da próxima geração.

A primeira mudança do novo aparelho está na interface. A empresa já tinha dito que o novo sistema seria mais rápido e leve. Contudo, OS apresentadores informaram que a plataforma conta com um “fundo dinâmico”, ou seja, em movimento com cores que o jogador pode escolher.

Outra mudança está na aba de acesso fácil com o botão Xbox. Quando o jogador pressiona o botão no joystick, aparece um menu lateral com acesso fácil a mensagens, amigos, fotos e vídeos capturados e notificações.

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Além da interface, a Microsoft também redesenhou a loja de apps e jogos do videogame. “Você pode ver que ela está mais rápida e com acesso mais fácil a informações, fotos e trailers dos games”, informa Harrison Hoffman, gerente de engenharia do Xbox.

Ele também falou de algumas mudanças no controle. Além do botão share e do d-pad inspirado no modelo Elite 2, o controle também está levemente menor e menos pesado. A proposta foi fazer com que o joystick ficasse mais confortável e acessível para OS jogadores.


OS apresentadores mostraram na prática algumas informações que já haviam sido apresentadas oficialmente. A apresentação se iniciou com uma gameplay de Gears 5, voltada para mostrar OS aprimoramentos gráficos do jogo na próxima geração.

Segundo o engenheiro, as texturas em 4K, rodando a 60 FPS, estão melhores por usarem OS mesmos assets do PC na qualidade ultra. No multiplayer, o jogo alcança OS 120 FPS.

Também foi possível ver Subnautica e Dirt 5 rodando no console. A proposta foi mostrar a tecnologia do Quick Resume, no qual o jogador pode retomar vários games de onde parou sem perder o progresso.

O Xbox Series X também ganhou uma nova aba que mostra todos OS títulos comprados e baixados pelo usuário. Por conta do Game Pass e do EA Play, há um ícone que indica quando o jogo é proveniente dessas plataformas.

Integração com smartphone

Outra novidade revelada pela Microsoft é a integração do Xbox Series X com aparelhos mobile. A Microsoft atualizou o aplicativo Xbox para iOS e Android, antecipando o lançamento da próxima geração.

Com o app, será possível fazer OS ajustes de perfil iniciais do console, integrando OS dois aparelhos. Assim, quando se captura uma imagem ou vídeo do jogo, por exemplo, ele é automaticamente enviado para o app para ser compartilhado em redes sociais.

Informações de compra, mensagens, notificações e chat também estão integrados com o aplicativo para smartphones.


Por fim, OS apresentadores mostraram como funciona o cartão de expansão de memória do Xbox Series X, pelo qual será possível rodar OS títulos da nova geração. Quando se adiciona o componente, já aparece no menu de jogos a mudança da capacidade de armazenamento do Series X.

Segundo Hoffman, também será possível usar um HD ou SDD externo como espaço extra. Contudo, ele deve ser destinado a jogos de Xbox One, Xbox 360 ou Xbox original, uma vez que não será possível rodar OS games por USB.

O Xbox Series X e o Xbox Series S estão em pré-venda no Brasil por R 4.999 e R 2.999 respectivamente. O lançamento nacional acontecerá na mesma data do lançamento global: dia 10 de novembro.

Compre o PS5 e o Xbox Series X | S no Brasil

E aí, você já decidiu se vai de PS5 ou de Xbox Series? Independentemente da sua escolha, ambos OS consoles já estão disponíveis no Brasil em pré-venda. Ao comprá-los antecipadamente, você garante que terá algum dos novíssimos dispositivos antes de 2020 acabar. Que tal aproveitar agora? Basta seguir as nossas dicas pelos links abaixo e esperar a entrega chegar:

Black Friday é no Canaltech Ofertas

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